GUJARAT TECHNOLOGICAL UNIVERSITY
Chandkheda, Ahmedabad
Affiliated

Alpha College of Engineering and Technology, Gandhinagar
A Report On
STUDENTS CORNER
Under subject of
DESIGN ENGINEERING –IB
B. E. II, Semester – IV (Computer Engineering)
Submitted by:
Sr. No. Name Enrollment No.
1 Patel Hely 160510107049
2 Patel Helee 160510107048
3 Patel Hardi 160510107045
4 Ahir Hiral 160510107003

Prof. Margi M. Patel
(Faculty Guide)
Prof. Ajaykumar T. Shah
(Head of the Department)
Academic year (2017-2018)
• CANDIDATE’S DECLARATION
I hereby declare that the work presented in this project entitled “STUDENTS CORNER” submitted towards completion of project in Fourth Semester of Computer Engineering is an authentic record of my original work carried out under the guidance of Prof. Margi M. Patel.
I have not submitted the matter embodied in this project for the award of any other degree.
Semester: 4th
Place: Gandhinagar

Signature:
1. Patel Hely (160510107049)
2. Patel Helee (160510107048)
3. Patel Hardi (160510107045)
4. Ahir HIral (160510107003)

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

• CERTIFICATE
Date: 8th May 2018
This is to certify that the “Students Corner” has been carried out by PATEL HELY under my guidance in fulfillment of the subject Design Engineering-1B in 4th Semester Computer Engineering of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

• CERTIFICATE
Date: 8th May 2018
This is to certify that the “Students Corner” has been carried out by PATEL HELEE under my guidance in fulfillment of the subject Design Engineering-1B in 4th Semester Computer Engineering of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

• CERTIFICATE
Date: 8th May 2018
This is to certify that the “Students Corner” has been carried out by PATEL HARDI under my guidance in fulfillment of the subject Design Engineering-1B in 4th Semester Computer Engineering of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

• CERTIFICATE
Date: 8th May 2018
This is to certify that the “Students Corner” has been carried out by AHIR HIRAL under my guidance in fulfillment of the subject Design Engineering-1B in 4th Semester Computer Engineering of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

• ACKNOWLEDGEMENT

We are deeply in debated ; would like to express my gratitude to my internal guide Prof. Margi
Patel (Asst. Professor, ACET, Gandhinagar), for her great efforts and instructive comments in this work.

She has devoted a significant amount of her valuable time to plan and discuss the domain work. During this, she provided us excellent guidance ; support during a discussion about our progress. She gave us a great deal of freedom to choose domain, focusing more on our field of interests and building skills that will allow us to be a successful in our life. Without her experience and insights, it would have been very difficult to do qualitative work.

We are very grateful to Prof. Ajaykumar T. Shah, Head of Department, Computer Engineering of Alpha College of Engineering and Technology for his continuous help and support.

We should express our thanks to our Parents and our dear friends for their help and accompany during this task.

Patel Hely (160510107049)
Patel Helee (160510107048)
Patel Hardi (160510107045)
Ahir Hiral (160510107003)

ABSTRACT
Youngsters are the future of our country so we have to do new something new to create our own personality, to increase our ability, to work in technological way that way ‘student’s corner’ is the best option for that. If we built students in such way from this kind of ideas so we create strong youth community. For that we have to develop this type of application or web site which is useful to them .It is useful to develop our selves, to save more our time. In this type of application students can think and develop their skills and also it is helpful to the faculties and parents to know about student’s growth. Parents can easily communicate with their child’s teachers. It also makes student’s lifestyle easy, saves time and can get more knowledge. It’s a way better system to study more conveniently from the typical educational system.
List of Figures

Figure No. Figure Name Page No.
1.1 Design thinking phase 11
4.1 AEIOU Summary 19
4.2 Empathy Canvas 22
4.3 Ideation Canvas 25
4.4 Product Development Canvas 28
4.5 Mind Map 29
7.1 Prototype 32

TABLE OF CONTENT

Sr. No. Topics Page No.
I Candidate’s Declaration 2
II Certificate(s) 3-6
III Acknowledgment 7
IV Abstract 8
V List of Figures 9
1. Introduction: Design Engineering 11
2 Introduction to Domain Name 13
3 Reverse Engineering 15
4 Design Thinking Phase 16
4.1 AEIOU Canvas 16
4.2 Empathy Phase 20
4.3 Ideation Phase 23
4.4 Product Development Phase 26
4.5 Mind Mapping 29
5 Feedback Analysis with User 30
6 Prior Art Search (PAS) 31
7 Rough Prototyping 32
8 Plagiarism Report 34
9 References 35
CHAPTER 1: INTRODUCTION TO DESIGN ENGINEERING 1.1 What is Design Thinking?
Design Engineering is based on globally accepted Design Thinking methodology.
Suppose it you see a problem, and being a human or rather an Indian we use to complain about it, but we don’t think of solving it.
? A cognitive problem-solving process
? Origins = Edison and other inventors
? Encourages creative consideration of a wide array of innovative solutions.
? Can be applied to any field, including higher education.
? Approaches challenges from the point of view of the end user.
? Calls for a deep understanding of that user’s unmet needs.
Design thinking phases may be divided into six simple yet iterative steps shown below:
FIGURE 1.1

Design Thinking believes that rather waiting for Moses to come and showed us Innovation;
With Design Thinking, we can build the bridges to cross over the other side to that new land of
promised future, so we can reliably manufactured our own Miracles.
? Innovation is iterative and the outcome of a series of experiments.
? Effective innovation involves risk-taking, assessment and mitigation.
? Innovation begins with creativity.
? Innovation is smooth linear process.
? Innovation is about risk-taking
? Innovation begins with Curiosity
Encourages creative consideration of a wide array of innovative solutions can be applied to any field, including higher education approaches challenges from the point of view of the end user calls for a deep understanding of that user’s emotional needs.

1.2: Learning Tools and its importance
Design thinking incorporates constituent or consumer insights in depth and rapid prototyping, all aimed at getting beyond the assumptions that block effective solutions. Design thinking—inherently optimistic, constructive, and experiential—addresses the needs of the people who will consume a product or service and the infrastructure that enables it.
Businesses are embracing design thinking because it helps them be more into market faster. Nonprofits are beginning to use design thinking as well to develop better solutions to social problems. Design thinking crosses the traditional boundaries between public, for-profit, and nonprofit sectors. By working closely with the clients and consumers, design thinking allows high-impact solutions to bubble up from below rather than being imposed from the top.

CHAPTER 2: INTRODUCTION TO STUDENTS CORNER

2.1 Problem definition:

Students’ corner is an innovative thought for interaction among students, parents ; faculties. It makes student’s daily life easy.

• Student details are stored in hardcopies and are difficult to access.
• Updating and changing in details is a tedious task.
• Difficult to communicate with a faculty due to different schedules of students and professors.

2.2 Possible Solutions
In the Previous System, Details are Stored Manually in papers, to share the details between employees was a financial drawback. Updating in the details is a tedious task. But a new system was proposed to overcome the above drawbacks. Functionalities and advantages of proposed system are:

• Data is centralized which has overcome the Sharing problem in previous system.
• As data is maintained electronically, it’s easy for a person to update the details, which has overcome the tedious updating in previous system.
• Communication between students and institution would become easier.
• Individual results can be displayed on the site instead of a notice board.
• Periodic performance of the students can be updated.
2.3 Project Overview
This software will help save students’ and institution time by making communication between students and institution easier. Various functionalities are provided and can be updated according to the use of the institution in future.

2.4 Product Description
• Conducting exams.
• Displaying results
• Giving assignments
• Providing e-books and other study materials
• FAQs
• Technical blogs and websites can be provided to the students for better and deep understanding of the subjects and for providing information about various recent researches carried out in different fields of the subject or course.

CHAPTER 3: REVERSE ENGINEERING

3.1 What is reverse engineering?

Reverse engineering is mutilation an object to check however it works so as to duplicate or enhance the thing. The follow, taken from older industries, is currently oft used on hardware and software system. Software system reverse engineering involves reversing a program’s machine language into the source code that it had been written in, using program language statements.

3.2 Who uses reverse engineering and why?

Hackers use this technique for finding weak points of programs which they can exploit or to locate weak points for strengthening the defenses so that the program cannot be exploited by other hackers.

Those people or organizations who want to build their product based on an existing one, use reverse engineering rather than creating the product from scratch. Because once the dependencies and the parts are identified, the process of reconstructing becomes very easy.

CHAPTER 4: DESIGN THINKING PHASE

4.1 AEIOU Summary:

• Activities are goal-directed sets of actions paths towards things people want to accomplish. What are the modes people work in, and the specific activities and processes they go through?
• Environments include the entire arena where activities take place. What is the character and function of the space overall, of each individual’s spaces, and of shared spaces?
• Interactions are between a person and someone or something else; they are the building blocks of activities. What is the nature of routine and special interactions between people, between people and objects in their environment, and across distances?
• Objects are building blocks of the environment, key elements sometimes put to complex or unintended uses (thus changing their function, meaning and context). What are the objects and devices people have in their environments and how do they relate to their activities?
• Users are the people whose behaviors, preferences, and needs are being observed. Who is there? What are their roles and relationships? What are their values and prejudices?

4.1.1 Activities:

General Impressions/Observations:
• Files
• Events
• Mail-box
• Articles
• Videos
• Help
• News
• Blogs
• Search

Elements, Features and Special Notes:

• Mobile
• Internet service
• Laptop
• PC
• Attractive app page
• Easy to access
• User friendly interface

4.1.2 Environment:

General Impressions/Observations:

• Crowd
• Noisy

4.1.3 Interactions:

General Impressions/Observations:

• Student—>Faculty
• Student—>HOD
• Student—>Student
• Faculty—>Parents
• Parents—>Faculty

4.1.4 Object:

General Impressions/Observations:

• Mobile
• Laptop
• Tablet
• PC
• Server
• Smart-watch
Elements, Features and Special Notes:

• Registration
• Setting Wi-Fi

Inventory of key objects:
• Internet service
• Online/Offline access

4.1.5 User:

General Impressions/Observations:

• Student
• Faculty
• Parents
• University
• School
• Colleges

Elements, Features and Special Notes:

• Interaction between user & organizer
• Internet service

FIGURE 4.1 – AEIOU Summary

4.2 Empathy canvas

Empathy canvas design for the veterinary services & management. It includes various users like victims, suppliers, and visitors.

Stack Holder:

• Media
• Government
• Internet-service provider
• Admin

User:

• Students
• Parents
• Faculty
• School
• Colleges

Activities:

• Mail-box
• Save
• Blog
• Store
• Share
• Help
• Search
• News
• Photos
• Video
Story Boarding:

Happy story:

• Rajvi was an intelligent girl. She always comes first rank in her classroom. One day she Set her goal to come first rank in her college. For that, She needs to prepare more then she studied Earlier. So , she searched online for e-books and study material and found an amazing application, where she could found every book she wanted so Rajvi studied all books she wanted to read and achieved her goal!!

• Smita was an average studying student. But she loves to know about new technologies and general knowledge. She always tell her friends about new things she discovered. She always put paper cutting about news on their classroom notice board. She wants to share her treasure of knowledge to every student in her college. One day she found an application on which she can write a quote
Or a blog everyday and other users can read it, even Smita can also read others blog!!

Sad story:

• Once there was a boy named Raju, studying in a college. He was very intelligent boy. He was living in a hostel in Ahmedabad. His father was living in a village near Junagadh. his father was a farmer. There family was poor. Raju wants to buy more books for his study and knowledge but his father cannot afford cost of his books. So, he visited to library but there sometimes he couldn’t finds the books he wanted. Because those books were already taken by other students. So, raju can’t have books as per his time preference and convenience.

• Smit was very mischievous boy. He were studying in second year of his graduation. He wasn’t serious about his studies. He was always founded teasing other students. Every faculty scolded him for his mischief, but their punishments never make him serious about his studies. Mid-term exams were taken in their college, Smit was failed in every subject. And same scenario was in their final end-term exams. Unfortunately, Smit was detained for one year. But he never told anything to his parents. His parents felt guilty that they couldn’t know their son’s misbehavior.

FIGURE 4.2 – Empathy Canvas

4.3 Ideation Phase

People:
• Student
• Faculty
• Parents
• School
• Colleges
• University
• Application Developer

Activities:

• Online/offline registration
• Feedback
• Search
• FAQs
• Blogs
• Help
• Class-test
• Articles
• Assignments
• Mid-term exams
• Marks

Situation/Context/Location:

• Better service
• Registration
• No fault accrues
• Feedback
• TV, mobile, laptop
• Less time consuming
• Better management
• Better way to communicate
• Updated methods
• Advanced education system

Props/Possible Solution

• Laptop
• Scanner
• Mobile
• Database
• Computer
• Tablet
• Java
• HTML

FIGURE 4.3 – Ideation Canvas

4.4 Product Development Canvas

Purpose:

• Sharing knowledge
• Time saving
• Always available 24 hour
• Informative

People:

• Students
• faculties
• HOD
• Parents
• Admin

Product Experience:

• Easy to use
• User friendly
• Easy to access
• Helpful
• Comfortable
• Time saver

Product Function:

• SMS service
• Mail
• E-books
• Video tutorials
• Hand notes
• Assignments
• FAQs

Product Features:

• Progress reporter
• File download
• 24*7 access
• Marks
• Online class tests
• Technical blogs

Components:

• Mobile
• TV
• Laptop
• PC
• Wi-Fi
• Database
• iOS
• Server
• Android
• Java
• Email services
• SMS alerts
• PHP

Customer Revalidation:

• Make it accessible by parents.

Reject, Redesign, And Retain:

• Responsive design
• No rejection

FIGURE 4.4 – Product Development Canvas

4.5 Mind Mapping

FIGURE 4.5 – Mind Map

4.5.1 What is mind mapping?
A mind map is a graphical way to represent concepts and ideas. it’s a visual thinking tool that helps structuring data, serving to you to raised analyzing , comprehesing and synthesizing poweraand to alsp recall and generate new concepts.
In a mind map data is structured in a manner that resembles far more closely how your brain really works. Since it’s an activity that’s each analytical and creative, it engages your brain during a a lot of, a lot of richer manner, serving to altogether its cognitive functions. And, better of all, it is fun!
CHAPTER 5: FEEDBACK ANALYSIS WITH USER

USER SIDE:

Q-1: is registration details are secure or not?

Answer: An information about user in registration is highly secure. Not a single information is leaked during any process of registration or further uses of application.

Q-2: is your application is compatible with any platform?

Answer: Yes, our application is compatible with various platforms or devices.

Q-3: is our application is user friendly?

Answer: Yes.

Uttam : A application is very easy to access & doing process very fast.

Shyam : A Login & Signup is secure & app is user friendly.

Q-4: What is extra feature or plus point of your application except online complaint?

Answer: In our application registration is easy and easy to check its status. and you can write a feedback to your faculty or faculty can write a feedback on a student. Faculty can give suggestion
To the student.

CHAPTER 6: PRIOR ART SEARCH (PAS)

6.1 Definition
Prior art is any proof that your invention is already identified. Prior art doesn’t have to be compelled to exist physically or be commercially out there. It’s enough that somebody, somewhere, someday previously has represented or shown or created one thing that contains a use of technology that’s very just like your invention.

6.2 PAS for This Project:

• Nirma University compuslynx
• Flint
• Byju’s
• Many other institute level software have been made previously.

CHAPTER 7: ROUGH PROTOTYPING

FIGURE 7.1 – Prototype

Above is a paper prototype description of the project to be made. It describes the functionalities of the project and also informs about the services provided in its working phase.

7.1 Functionalities and services

• SMS service
• Mail
• E-books
• Video tutorials
• Hand notes
• Assignments
• FAQs
• Progress reporter
• File download
• 24*7 access
• Marks
• Online class tests
• Technical blogs

CHAPTER 8: PLAGARISM REPORT

REFERENCES

1 technopedia.com